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Augmented Reality for Developers
book

Augmented Reality for Developers

by Jonathan Linowes, Krystian Babilinski
October 2017
Intermediate to advanced
548 pages
13h 23m
English
Packt Publishing
Content preview from Augmented Reality for Developers

Making the augmented graphics

We provided the prefab annotation graphics to you (in the ChangeATire-ARGraphics.unitypackage). We should take a quick look at how they were created.

The general idea was to provide graphics that somewhat mimic the annotations used in the video graphics for the original How To Change A Tire article on the wikiHow site (http://www.wikihow.com/Change-a-Tire).

One approach is to create a new scene in our Unity project that will be used to compose the graphics:

  1. From the main menu, select File | New Scene.
  2. Then File | Save Scene As; name it Composition.
  3. In Hierarchy, Create Empty, and name it Compose.
  4. Ensure its Transform is reset.

We will create a canvas with the circle on it, like the one we used in the actual ...

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Publisher Resources

ISBN: 9781787286436