October 2017
Intermediate to advanced
548 pages
13h 23m
English
With holographic or anchor-based AR, the viewing device is able to scan your environment and map its 3D space. When you add an AR graphic to the scene, it is anchored at a specific 3D location. It uses its sensors to scan and model the 3D space.
This type of AR scene does not use target recognition. Target images and markers are not needed, nor are they usually supported in the toolkits. Therefore, we do not need to use Vuforia at all. We will do our iOS implementation using Apple ARKit, Android version using Google ARCore, and our HoloLens implementation using the MixedRealityToolkit for Unity from Microsoft. For this, there is no need for screen space UI at all. All of the content and navigation elements will be in the ...