October 2017
Intermediate to advanced
548 pages
13h 23m
English
Augmented content for our instruction manual will assume the car tire is captured at the correct position and size on the screen (fortunately, we provided prompt graphics to guide the user). We can make some assumptions about the size and placement of our annotation graphics in the world space scene.
The graphics content will be represented as Unity Prefab objects in our project's Assets Resources folder. This way, they can be loaded and instantiated at runtime. When the user selects an instruction step in the app, we display the title, text, image, or video that belongs to that step. The CSV data also includes the name of a prefab object to use in AR mode.
When someone designs an instruction manual like this, ...
Read now
Unlock full access