Skip to Content
Augmented Reality for Developers
book

Augmented Reality for Developers

by Jonathan Linowes, Krystian Babilinski
October 2017
Intermediate to advanced
548 pages
13h 23m
English
Packt Publishing
Content preview from Augmented Reality for Developers

Adding AR graphic content

The final step is to enable the augmented instruction graphic in the scene. These are the same steps we did previously for Vuforia, but assuming this is a new project we should make changes here. For a more detailed explanation, please read through the integrating augmented content section in this chapter.

To InstructionStep.cs, add a new variable:

    public string ARPrefabName;     private const int ARColumn = 5; 

Then add this to the InstructionStep constructor function:

            if (values.IndexOf(item) == ARColumn) { 
                ARPrefabName = item; 
            } 

Create an ARGraphic.cs script to handle the UIElement events. In your Scripts/UIElements/ folder, create a C# script named ARGraphic and write it as follows:

File: ARGraphic.cs using UnityEngine; ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Augmented Reality Game Development

Augmented Reality Game Development

Micheal Lanham
Augmented Reality

Augmented Reality

Joseph Rampolla, Greg Kipper

Publisher Resources

ISBN: 9781787286436Supplemental Content