October 2017
Intermediate to advanced
548 pages
13h 23m
English
The final step is to enable the augmented instruction graphic in the scene. These are the same steps we did previously for Vuforia, but assuming this is a new project we should make changes here. For a more detailed explanation, please read through the integrating augmented content section in this chapter.
To InstructionStep.cs, add a new variable:
public string ARPrefabName; private const int ARColumn = 5;
Then add this to the InstructionStep constructor function:
if (values.IndexOf(item) == ARColumn) {
ARPrefabName = item;
}
Create an ARGraphic.cs script to handle the UIElement events. In your Scripts/UIElements/ folder, create a C# script named ARGraphic and write it as follows:
File: ARGraphic.cs using UnityEngine; ...