Now we'll add an object to the scene, just a simple cube:
- In the Hierarchy, select Create, then 3D Object | Cube (or from the Main Menu, choose GameObject | 3D Object | Cube). This will create a unit-sized cube, one meter on all sides.
- Obviously, that's much too big for our target, which is closer to 0.2 units in size. So, over in the Inspector, in the Transform component, modify the Scale to something more manageable, like (0.05, 0.05, 0.05).
Also, the cube appears submerged into the image. Let's move it up so it's sitting on the target instead:
- You can do this by selecting and dragging the yellow (vertical) arrow, or in the Inspector, changing the Transform Position to (0, 0.03, 0) as follows:
Finally, we need to parent ...