October 2017
Intermediate to advanced
548 pages
13h 23m
English
Having defined the project's objective, we should also know which development platform, version of Unity, AR toolkit, and target device(s) we're using. This chapter includes instructions for the following combinations:
|
Target AR Platform |
AR SDK |
Development Platform |
|
Android |
Vuforia |
Windows 10 |
|
iOS |
Vuforia |
OS X |
|
HoloLens |
Vuforia |
Windows 10 |
|
Android |
ARToolkit |
Windows 10 |
At the end of the chapter, we will also introduce a markerless version of the project that uses spatial mapping to determine the solar system's location in the real world, rather than recognizable target markers, for the following platforms:
|
Target AR Platform |
AR SDK |
Development Platform |
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