October 2017
Intermediate to advanced
548 pages
13h 23m
English
For the audio, find an audio clip you'd like to use when something is clicked. We include one named FingerPressed with our chapter Assets package. Rather than adding it with an AudioSource to every button and clickable object, we'll centralize the sound and add it to the GameController, along with a PlayClickFeedback() function:
Now edit the GameController script:
File: GameController.cs private AudioSource ...
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