October 2017
Intermediate to advanced
548 pages
13h 23m
English
We're now going to create a controller object and script for our project. This first implementation will be relatively simplistic. It will grow and improve later in the chapter. In Unity, perform the following:
Save the scene and then open the script for editing. Like most Unity scripts, this class will be derived from MonoBehaviour. We write a couple of functions required to update the UI based on user input. Open InstructionsController.cs ...
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