Back in Unity, we need to populate all the App State Manager variables:
- With AppStateManager selected in Hierarchy, drag the SmartTerrain_ImageTarget from Hierarchy onto the Reconstruction Behaviour slot.
- Drag the Primary Surface (child of SmartTerrain_ImageTarget) from Hierarchy onto the Surface Behaviour slot.
- Drag the ImageTarget from Hierarchy onto the Image Target slot.
- Drag the InstructionPanel (child of ScreenSpaceCanvas) object onto Instruction Holder.
- Drag InstructionText (child of InstructionPanel) onto the Instruction Text slot.
- Drag the CompleteButton onto the Done Button slot.
- Drag the RestartButton onto the Restart Button slot.
- For the Point Device Text, enter Find target.
- For the Pull Back Text ...