Skip to Content
Augmented Reality for Developers
book

Augmented Reality for Developers

by Jonathan Linowes, Krystian Babilinski
October 2017
Intermediate to advanced
548 pages
13h 23m
English
Packt Publishing
Content preview from Augmented Reality for Developers

Adding the AR Controller

Every scene requires an AR controller object with toolkit components used to drive the app. The AR controller manages initialization, setup, and features, such as the video stream projection from the phone.:

  1. In your Unity project, in the Hierarchy panel, select Create | Create Empty (or, in the Main Menu, GameObject | Create Empty).
  2. Then, over in the Inspector panel, rename it to ARController.
  3. Click Add Component, find Scripts in the list, and add the AR Controller component to this object.

This object will be the base of all the interactions with ARToolkit. A fully expanded view of this component is shown here:

Almost all of these options can be ignored for now and left at their default value.

Make note of the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Augmented Reality Game Development

Augmented Reality Game Development

Micheal Lanham
Augmented Reality

Augmented Reality

Joseph Rampolla, Greg Kipper

Publisher Resources

ISBN: 9781787286436Supplemental Content