The score board will be a canvas child of ThrowingGame:
- With ThrowingGame selected in the Hierarchy, create a new UI | Canvas, named GameCanvas.
- Set its Render Mode to World Space.
- For its Rect Transform, set Scale to (0.015, 0.015, 0.015).
- And Anchors: Min (0,5, 0.5), Max (0.5, 0.5) and Pivot (0.5, 0.5).
- Then Position (-1, 2.5, 1), Width/Height: (100, 100).
- Set the Canvas Scaler Dynamic Pixels Per Unit to 4, to give the text some higher resolution.
The Canvas gets a child Panel, which in turn gets child Text elements:
- Add a child of GameCanvas, create a UI | Panel, named ScorePanel.
- Set its Rect Transform Left: -40, and Right: 40.
- If you've installed the BallGame assets pack, set its Source Image to Circle (doughnut-icon ...