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Virtual Reality Blueprints by John Williamson, Charles Palmer

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What this book covers

Chapter 1, The Past, Present, and Future of VR, provides a detailed introduction to the virtual reality platform, from its early beginnings in the late 1700s to the hardware devices of today. This chapter looks at the persistence of vision, stereoscopy, and haptic feedback combined with bridging the virtual and physical worlds.

Chapter 2, Building a Solar System for Google Cardboard, is a simple starting project using the Trappist-1 Solar System as a backdrop for introducing VR development to the novice user.

Chapter 3, Building an Image Gallery System for the Gear VR, uses virtual field trips, the cornerstone of VR titles, to illustrate how to construct virtual sets. This chapter also outlines the planning process for ...

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