The Past, Present, and Future of VR

This book is designed to serve as a hands-on introduction to virtual reality, commonly known as simply VR. The book includes a brief history of the technology, some definitions of popular terms, as well as best practices to stave off motion sickness and ensure your trackers are working perfectly.

In the following chapters, you will begin creating your very own virtual worlds which you can explore using your mobile device or Head Mounted Display (HMD). Unity 3D will be used for all projects. Unity is a flexible and powerful video game engine used to create some of your favorite video games, such as Hearthstone, Cities Skylines, Kerbal Space Program, Cuphead, Super Hot, and Monument Valley.

The Virtual Worlds ...

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