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Virtual Reality Blueprints by John Williamson, Charles Palmer

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A virtual image gallery

In this project, we will be creating a stationary VR experience where the user can view images from a photo gallery. It is a simple project with many different applications from travel slideshows to employee orientation to Where's Waldo style games. In each use case, the important attribute of the experience is user interaction. By default, the first order of interaction in VR is head movement; the user controls the environment through limited, but natural, head gestures. This level of immersion works because these movements allow us to perceive the illusion of reality as the virtual world mimics our expectations of the real world; that is, if you turn your head right, the world pans left. Without this simple interaction, ...

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