It's great to be able to see our scene in action, but the harsh lighting and grey walls don't really fit our zombie theme. We can correct that with a few materials and a new lighting setup:
- Right-click in the Project panel and create two new materials.
- Rename the materials Ground and Walls.
- Set the color for both materials. Use darker colors for both, but the walls should be a bit brighter. We used hex values #514735FF for the Ground and #65615AFF for the Walls.
Unity uses 4 pairs of hexadecimal values to specify color. The format for these values is #RRGGBBAA, where RR (red), GG (green), BB (blue) and AA (Alpha) are hexadecimal integers between 00 and FF specifying the intensity of the color. For example, #FF800000 is ...