O'Reilly logo

Virtual Reality Blueprints by John Williamson, Charles Palmer

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

Our goal in this project was to introduce the novice reader to many commonly used VR techniques and best practices. Our investigation began preproduction planning and design. In this phase, we looked at planning the experience and setting up the Unity environment for VR development, which included a look at the Oculus Virtual Reality plugin. This package contains scripts and prefabs for facilitating VR interactions, camera management, grasping with Touch Controllers, haptic response, debugging tools, and an avatar system.

With the OVR elements in place, we looked at the level design technique of gray boxing. This is an early design technique used to prototype our scene, focusing on mechanics, movement, and interaction. Instead of ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required