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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Preparing Unity for VR development on the Rift

We will be using the free Unity Personal License for Unity 2017.3 which, along with Unity 5.x, offers built-in support for the Rift. You are free to use any license available from the Unity site. Additionally, it is not required to have a Rift installed to build a VR application, but having the device installed on the same computer will shorten the development time greatly.

If you are just setting up your Rift computer, visit Unity's Preparing for Rift Development page for detailed instructions on preparing for Oculus development: https://developer.oculus.com/documentation/unity/latest/concepts/unity-pcprep/.

With the software installed, we can begin by creating a new Unity project. By default, ...

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