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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Setting up the project

With the Oculus VR packages installed, we will now focus on the environment. This step will involve constructing a scene where the gameplay will take place. But we will approach it a little differently from previous projects. Instead of a step-by-step guide, we will work with building a few modular set pieces which you can arrange to create your custom midway:

  1. Use Assets | Create | Folder to create the following folders; Animations, Audio, Fonts, Materials, Prefabs, Scenes, and Scripts. As various asset types are created, we will move them to the proper folder to keep the Asset directory organized.
  2. Select File | Save As... to save the current scene as Main.unity into the Assets/Scenes folder.
  3. Select the Directional ...

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