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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Building an executable

Creating an executable does not require any special settings. The process is similar to creating any other standalone application:

  1. Select Build Settings from the File menu.
  2. Confirm that ShootingRange is in the Scenes in Build box. If it is not, simply click the Add Open Scene button.
  3. Set the Platform to PC, Mac, Linux Standalone.
  4. Click the Build button. A dialog will ask where to save your application. It is standard practice to create a Builds folder at the top level of the Project directory. Do so now, or save the application to another location.
  5. Once the application is complete, quit Unity and launch the application.

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