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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Expanding the experience

And don't stop at just cosmetics; consider other features that could improve the player's experience in your VR world. Here are a few challenges to consider:

  • Try adding additional spawning locations or randomizing the current locations so that they change on each game start.
  • The Zombies currently move at a standard speed. Try increasing the ZombieController base Move Speed by 0.25 after a zombie is killed. This will add a bit of a challenge for your players.
  • Use a UI Canvas to implement a health/damage system. Give the player three lives and keep track of how many zombies are returned to the grave.
  • Add environmental sounds to heighten the suspense.
  • Add a weapon to help the player visualize the experience. Try adding ...

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