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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Wacky Mole props

We need an empty GameObject to house the mole game itself. This base asset will contain the components needed to visualize the pop-up moles. But first we need to alter the scene, so we can focus on this new object without distraction:

  1. Select the Environment, BottleSmash, WackyMoles, Closed, and TeleportSystem (everything but the lights and the LocalAvatar) GameObjects.
  2. Uncheck the Active checkbox in the Inspector to hide the scene items.

Our scene is now blank, so we can work in isolation, around the origin point, without the worry of mistakenly modifying any of the environmental elements. We will use this space to construct the game components, sounds, scripts, and animation for the Wacky Mole game. Once built, we will ...

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