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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Expanding the game

The steps provided here serve to build a prototypical midway experience for virtual reality. But you don't have to stop here. Consider making the following improvements:

  • Add sounds: Incorporate ambient crowd noises, carnival music at the booths, the sound of the mallet hitting a mole, or the ball hitting a bottle.
  • Add a scoring UI: Remove the UI Canvas from the mole game and add a scoring mechanism to the VR camera.
  • Design a new game for the closed booth: How about a dart/archery activity, basketball hoops, Skee-Ball, Ring Toss, or WaterGun game? Or something entirely new that is only possible in VR.
  • Move on to the next phase: Replace our primitive GameObjects with 3D modeled shapes and textures. Build new objects in a ...

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