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Virtual Reality Blueprints by John Williamson, Charles Palmer

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A gaze-based teleportation system

In gaze-based teleportation, the player focuses on a location, the system provides visual feedback, the player responds with controller input (a gesture or button-click), and teleportation occurs with or without transitional effects. For our midway, we will provide a GameObject to indicate player gaze and provide a destination for the teleportation. This object will only be displayed when the player gazes at ground-level teleportation locations, indicating a wish to travel to that location. We will then map the primary controller button to trigger positional transformation of the LocalAvatar GameObject. Remember this GameObject contains the POV camera, controller hands, and the player's colliders. To the ...

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