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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Summary

Our goal for this book is to provide an experiential learning approach to development. We want to guide your learning, but we will also provide many opportunities to augment your learning with additional creative challenges and links to external sources to expand upon the projects described here.

In this chapter, we looked at the base Unity workflow for developing VR experiences. We provided a stationary solution so that we could focus on the development process. The Cardboard platform provides access to VR content from a mobile platform, but it also allows for touch and gaze controls, which we will explore in the next chapter. Our second activity, an interactive image gallery, will be built for the Samsung VR Gear, but it can also ...

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