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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Animating the zombie assets

Take the following steps to animate the zombie assets:

  1. Choose Asset | Create | Animator Controller from the main menu.
  2. Rename the new asset ZombieAnimator and place it in the Project/Zombie folder.
  1. Double-click the ZombieAnimator to load the state engine into the Animator window for editing:
Figure 5.8: Based on the size of your display, you may have to pan around (MMB+drag) the window to locate the three states

Within the window we will define three parameters, five states, and seven transitions, which will be used to control the behaviors and actions of our zombie horde. The state machine is useful because ...

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