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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Adding User Interactions to the Virtual Gallery Project

"Learning is not attained by chance, it must be sought for with ardor and diligence."
                                                                                                             - Abigail Adams

In this chapter, we will expand on the virtual gallery environment by adding scripts to control user interactions and building, the final executable. The steps outlined here are for the novice programmer, but our hope is that anyone with C# experience will expand these lessons to create something new and innovative:

Figure 4.1: Virtual Gallery environment in the Unity engine

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