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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Scripting Zombies for the Oculus Rift

"You can't use up creativity. The more you use, the more you have."
                                                                               - Maya Angelou

With the environment and primary assets in place, we can now focus on the programmatic side of the project. This second part of our development process will involve the following phases:

  • Scripting the zombies
  • Controlling the Zombie prefab
  • Building a PlayerController script
  • Setting the mood
  • Building an executable
  • Expanding the experience
  • Summary

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