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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Setting up the Unity environment

To begin the project, we need to load the utility package and set a few variables within the Unity editor to establish that we are creating a VR project:

  1. In Chapter 3Building an Image Gallery System for the Gear VR, we loaded the Oculus Utilities from the Asset Store. As an alternative, for the plugin/package can also be acquired directly from the Oculus website. Visit https://developer.oculus.com/downloads/unity/ and select the Oculus Utilities for Unity link to download the latest utility package. While Unity provides built-in VR support for both the Oculus Rift and the Samsung Gear VR, the scripts, assets, and prefabs contained in this plugin facilitate additional functionality. For more information, ...

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