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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Designing the play area

As mentioned, we'll use a modular approach for building the environment geometry. We'll need assets such as the gameplay booths, various background elements, interactive items, and other components, as needed, to build the mood. But instead of fully visualizing each asset, we will use a level design technique for blocking out the design.

Gray boxing (also known as blue boxing, white boxing, blocking out, or blocking in) is a game development term used to describe an early layout phase of level design. Designers use standard modeling primitives (cubes, planes, columns, spheres...) to create rough layouts of gameplay areas. Environmental details are limited; there are no textures, rough shapes, and flat lighting, just ...

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