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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Movement

It is best, but not always possible, either due to the distances or the type of HMD used, that the user be in control of movement with a 1 to 1 ratio. That is, if a user walks 1 m, then the world moves with them 1 m. There are situations where this is not exactly possible; a game on a very macro scale where you control planets and stars would not be enjoyable or practical with 1 to 1 moments. The same is true for a game on a micro level, where you need to protect blood cells and destroy cancer cells as you fly though a human body. The movement should at the very least be consistent and relative to the size of the player in their world.

Rapidly moving can quickly create a mismatch between what your eyes are telling you (visual) and ...

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