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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Setting the mood

Establishing the correct mood and setting is the first step in crafting a zombie-themed movie. Fear, dread, and isolation are a few tools used to establish fear in the audience, which is a good reason to use these tools in our scene.

We'll start by creating a new skybox. This skybox will be used to establish a sense of dread and foreboding in our game. With a darkened sky, the approaching zombies will appear out of the gloom adding to the fear and isolation of the scene:

  1. Create a new material and rename it Dark Sky. Change the shader in the Inspector to Shader: Skybox/Cubemap. The shader setting is the first option in the Inspector as shown in Figure 6.3:
Figure 6.3: Setting the Shader for the new material
  1. Set the Tint ...

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