
Drawing Fluid Bézier Curves
So far we’ve seen how to draw corner points with the pen tool, and
even soften those corner points using spline curves via Illustra-
tor’s round corners effect. But the true power of the pen tool, and
of curves, can be realized only by using Bézier curves and the two
new types of points it introduces: the smooth point and the cusp
point. (For a full explanation of the different types of points, see
the sidebar “The Three Kinds of Anchor Points” on page 98.)
Bézier curves are calculated differently than spline curves. Rather
than connecting to the center of each segment and curving to avoid
the corner points as spline curves do, Bézier curves run through
each point, and the control handles determine how the path bends,
as illustrated in Figure 3-24. (The path is shown in light blue, the
points in dark blue, and the control handles in green.) With a Bézier
curve, the path always bends toward the control handle, almost
gravitationally. Also unlike spline curves, Bézier curves affect the
path itself, rather than simply how the path is rendered.
In this exercise, we’ll trace the head of the fearsome underwater
panther, the fabled mishipizheu, taking full advantage of the Bézier
curves that the pen tool makes available.
Figure 3-24 .
Figure 3-25 .
path
control handle
point
1.
Open the artwork. If you have your fi le from
the preceding exercise, open it now.