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BLENDS, MASKS, AND
GRADIENT MESH
CONCEPTUALLY, THE common gradient is a straight-
forward creature. Where Illustrator is concerned, a gradient is a
fi ll pattern (the program prohibits gradient strokes) in which one
color transitions seamlessly into another. You defi ne the location,
color, and even opacity of the stops—or points of color—in the
gradient; Illustrator fi gures out how the transitional colors should
blend in between.
Illustrator provides three kinds of gradients: There’s the standard
gradient fi ll that you apply and edit with the gradient tool. You
can build a multipath blend, which allows you to design a custom
gradient inside a clipping mask. Or you can apply a gradient mesh,
which lets you add points of color anywhere inside a path outline
and blend between those points along a network of subpaths.
I’ll explore the distinctions between these three kinds of gradients
in a moment. But your larger question might be, why does Illustra-
tor go to such great lengths to support gradients—not to mention,
mire you down with so many alternatives—when they are funda-
mentally so simple? To make sense of that, you need to understand
the mechanics of making a standard gradient.
Start by drawing something simple, say, a rectangle. Then select the
gradient tool—you can get it by pressing G—and click inside the
shape to fi ll it with a default gradient, most likely white-to ...