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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Appendix A. Basics of GLUT: The OpenGL Utility Toolkit

In this text, we used the OpenGL Utility Toolkit (GLUT) as a simple, cross-platform application framework to simplify our examples.

The two versions of GLUT in circulation are as follows:

• Freeglut, written by Pawel W. Olszta with contributions from Andreas Umbach and Steve Baker, is the most up-to-date version and the one that we’ve used in this book.

• The original version was written by Mark Kilgard many years ago. This version hasn’t been kept up to date with respect to recent changes. However, its Version 3.7 (which is the most recent) is the foundation of Apple Computer’s Mac OS X 10.8 (aka “Mountain Lion”) GLUT framework.

This appendix describes a subset of functions available in ...

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