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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Accessing New OpenGL Functions

OpenGL changes all the time. The manufacturers of OpenGL graphics hardware add new extensions and the OpenGL Architecture Review Board approves those extensions and merges them into the core of OpenGL. Since each manufacturer needs to be able to update its version of OpenGL, the header files (like glcorearb.h1), and the library you use to compile (like opengl32.lib, on Microsoft Windows, for example) may be out of sync with the latest version. This would likely cause errors when compiling (or more specifically, linking) your application.

To help you work around this problem, a mechanism for accessing the new functions was added for many of the window system libraries. This method varies among the different window ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther