Skip to Content
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Trade-offs

As previously mentioned, three methods can be used to generate noise values in a shader. How do you know which is the best choice for your application? A lot depends on the underlying implementation, but generally speaking, if we assume a hardware computation of noise that does not use texturing, the points favoring usage of GLSL built-in noise function are the following:

• It doesn’t consume any texture memory (a 128 × 128 × 128 texture map stored as RGBA with 8 bits per component uses 8MB of texture memory).

• It doesn’t use a texture unit.

• It is a continuous function rather than a discrete one, so it does not look “pixelated” no matter what the scaling is.

• The repeatability of the function should be undetectable, especially ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

Dave Shreiner - The Khronos OpenGL ARB Working Group
OpenGL ES 3.0 Programming Guide, Second Edition

OpenGL ES 3.0 Programming Guide, Second Edition

Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
Learn OpenGL

Learn OpenGL

Frahaan Hussain
Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL

Tom McReynolds, David Blythe

Publisher Resources

ISBN: 9780132748445Purchase bookOther