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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Appendix F. OpenGL and Window Systems

OpenGL is available on many different platforms and works with many different window systems. It is designed to complement window systems, not duplicate their functionality. Therefore, OpenGL performs geometric and image rendering in two and three dimensions, but it does not manage windows or handle input events.

However, the basic definitions of most window systems don’t support a library as sophisticated as OpenGL, with its complex and diverse pixel formats, including depth, and stencil buffers, as well as double-buffering. For most window systems, some routines are added to extend the window system to support OpenGL.

This appendix introduces the extensions defined for several window and operating systems: ...

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ISBN: 9780132748445Purchase bookOther