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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Communication and Synchronization

When you call glDispatchCompute() (or glDispatchComputeIndirect()), a potentially huge amount of work is sent to the graphics processor. The graphics processor will run that work in parallel if it can, and the invocations that execute the compute shader can be considered to be a team trying to accomplish a task. Teamwork is facilitated greatly by communication and so, while the order of execution and level of parallelism is not defined by OpenGL, some level of cooperation between the invocations is enabled by allowing them to communicate via shared variables. Furthermore, it is possible to sync up all the invocations in the local workgroup so that they reach the same part of your shader at the same time.

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ISBN: 9780132748445Purchase bookOther