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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Chapter 2. Shader Fundamentals

Chapter Objectives

After reading this chapter, you’ll be able to do the following:

• Identify the various types of shaders that OpenGL uses to create images.

• Construct and compile shaders using the OpenGL Shading Language.

• Pass data into shaders using a variety of mechanisms available in OpenGL.

• Employ advanced GLSL shading capabilities to make shaders more reusable.

This chapter introduces how to use programmable shaders with OpenGL. Along the way, we describe the OpenGL Shading Language (commonly called GLSL), and detail how shaders will influence your OpenGL applications.

This chapter contains the following major sections:

• “Shaders and OpenGL” discusses programmable graphics shaders in the context of ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther