March 2013
Intermediate to advanced
984 pages
26h 18m
English
Various types of buffers within OpenGL—most notably floating-point buffers—can store values with ranges outside of the normal [0, 1] range of colors in OpenGL. When you read those values back using glReadPixels(), you can control whether the values should be clamped to the normalized range or left at their full range using glClampColor().