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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Matrix Multiply Refresher

For our use, matrices and matrix multiplication are nothing more than a convenient mechanism for expressing linear transformations, which in turn are a useful way to do the coordinate manipulations needed for displaying models. The vital matrix mechanism is explained here, while interesting uses for it will come up in numerous places in subsequent discussions.

First, a definition. A 4 × 4 matrix takes a four-component vector to another four-component vector through multiplication by the following rule:

Image

Now, some observations.

• Each component of the new vector is a linear function of all the components of the old vector, ...

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ISBN: 9780132748445Purchase bookOther