March 2013
Intermediate to advanced
984 pages
26h 18m
English
In this chapter, we have given an overview of texturing in OpenGL. Applications of textures in computer graphics are wide ranging and surprisingly complex. The best that can be done in a single chapter of a book is to scratch the surface and hopefully convey to the reader the depth and usefulness of textures. Entire books could be written on advanced uses of textures. More information about textures can be found in subsequent chapters—including examples of how to draw into textures, use buffer textures, and store nonimage data in textures.