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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Chapter Summary

In this chapter, you have read an introduction to compute shaders. As they are not tied to a specific part of the traditional graphics pipeline and have no fixed intended use, the amount that could be written about compute shaders is enormous. Instead, we have covered the basics and provided a couple of examples that should demonstrate how compute shaders may be used to perform the nongraphics parts of your graphics applications.

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Publisher Resources

ISBN: 9780132748445Purchase bookOther