book
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced
984 pages
26h 18m
English
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Viewport Index
The first of these two variables, gl_ViewportIndex is used to specify which set of viewport parameters will be used to perform the viewport transformation by OpenGL. These parameters are passed to OpenGL by calling glViewportIndexedf() or glViewportIndexedfv() to specify how window x and y coordinates are generated from clip coordinates. Additionally, glDepthRangeIndexed() can be used to specify how the window z coordinate is generated. The prototypes of these functions are as follows:
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