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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

16-bit Floating-Point Values

For signed 16-bit floating-point values, the minimum and maximum values that can be represented are (about) 6.103 × 10–5, and 65504.0, respectively.

The following routine, F32toF16(), will convert a single, full-precision 32-bit floating-point value to a 16-bit reduced-precision form (stored as an unsigned short integer).

#define F16_EXPONENT_BITS   0x1F#define F16_EXPONENT_SHIFT  10#define F16_EXPONENT_BIAS   15#define F16_MANTISSA_BITS   0x3ff#define F16_MANTISSA_SHIFT  (23 - F16_EXPONENT_SHIFT)#define F16_MAX_EXPONENT \(F16_EXPONENT_BITS << F16_EXPONENT_SHIFT)GLushortF32toF16(GLfloat val){  GLuint   f32 = (*(GLuint *) &val);  GLushort f16 = 0;  /* Decode IEEE 754 little-endian 32-bit ...

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