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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Shadow Samplers

A special type of sampler is provided in GLSL called a shadow sampler. A shadow sampler takes an additional component in the texture coordinate that is used as a reference against which to compare the fetched texel values. When using a shadow sampler, the value returned from the texture function is a floating-point value between 0.0 and 1.0, indicating the fraction of fetched texel values that passed the comparison operator. For texture accesses that sample only a single texel value (using the GL_NEAREST filtering mode, no mipmaps, and one sample per texel), the returned value will be either 0.0 or 1.0, depending on whether the texel passes the comparison or not. If more than one texel would normally be used to construct the value ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther