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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
book

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Basic Color Theory

In the physical world, light is composed of photons—in simplest terms, tiny particles traveling along a straight path1 each with their own “color”, which in terms of physical quantities, is represented by their wavelength (or frequency).2 Photons that we can see have wavelengths in the visible spectrum, which ranges from about 390 nanometers (the color violet) to 720 nanometers (the color red). The colors in between form the dominant colors of the rainbow: violet, indigo, blue, green, yellow, orange, and red.

1. Ignoring gravitational effects, of course.

2. A photon’s frequency and wavelength are related by the equation c = νλ, where c is the speed of light (3 × 108meters/second), ν is the photon’s frequency, and λ its wavelength. ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther