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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Primitive Queries

Transform feedback was introduced in “Transform Feedback” on Page 239 as a method to record the output of a vertex shader into a buffer that could be used in subsequent rendering. Because the vertex shader is a simple, one-in, one-out pipeline stage, it is known up front how many vertices the vertex shader will generate. Assuming that the transform feedback buffer is large enough to hold all of the output data, the number of vertices stored in the transform feedback buffer is simply the number of vertices processed by the vertex shader. Such a simple relationship is not present for the geometry shader. Because the geometry shader can emit a variable number of vertices per invocation, the number of vertices recorded into transform ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther