Various controls exist to allow the appearance of points to be tuned by your application. These parameters are set using glPointParameterf() or glPointParameteri().
void glPointParameter{if}(GLenum pname, TYPE param);void glPointParameter{if}v(GLenum pname, const TYPE *param);
Set the point parameter specified by pname to the value(s) specified by param. pname must be GL_POINT_SPRITE_COORD_ORIGIN or GL_POINT_FADE_THRESHOLD_SIZE. If pname is GL_POINT_SPRITE_COORD_ORIGIN, param must be one of GL_LOWER_LEFT or GL_UPPER_LEFT (or the address of a variable containing one of these values). If pname is GL_POINT_FADE_THRESHOLD_SIZE, param must be a floating point quantity greater than or equal to zero (or the address ...
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