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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced content levelIntermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Buffer Blocks

GLSL buffer blocks, or from the application’s perspective shader storage buffer objects, operate quite similarly to uniform blocks. Two critical differences give these blocks great power, however. First, the shader can write to them, modifying their content as seen from other shader invocations or the application. Second, their size can be established just before rendering, rather than at compile or link time. For example:

buffer BufferObject { // create a read-writeable buffer    int mode;         // preamble members    vec4 points[];    // last member can be unsized array};

If the array above is not provided a size in the shader, then its size can be established by the application before rendering, ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther