book
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced
984 pages
26h 18m
English
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth EditionBecome an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,







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Buffer Blocks
GLSL buffer blocks, or from the application’s perspective shader storage buffer objects, operate quite similarly to uniform blocks. Two critical differences give these blocks great power, however. First, the shader can write to them, modifying their content as seen from other shader invocations or the application. Second, their size can be established just before rendering, rather than at compile or link time. For example:
buffer BufferObject { // create a read-writeable buffer int mode; // preamble members vec4 points[]; // last member can be unsized array};
If the array above is not provided a size in the shader, then its size can be established by the application before rendering, ...
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